

Some would happily pay $8-10 for a game, but to build and sustain a whole industry's worth of AAA studios, you're going to need either bigger margins (which with Apple means higher end-consumer prices) or guarentees of volume (I don't see Apple doing that anytime soon).Īs long as all studios are forced to live with sub $500K budgets indie's will have a fighting chance (full studios are expensive to run ). I don't believe mobile (especially iOS) customers are going to let themselves be drawn into the standard price ranges of mobile gaming platforms (like DS, PSP, etc.). Yes there is a market for higher end "AAA" games, but they aren't going to sweep away the games that have proven to have real staying power in the top 10 paid app categories.ģ) price.

They are just easy to learn, good quality, and D*mned fun to play. are good quality, but they aren't going to make your eyes water from the graphics. the vast majority are very casual gaming oriented, games like Angry birds, iShoot, Zombieville USA, etc. iTunes comes with none of the standard publishing "comfort zone" features of a boxed retailer, so when you sit to plan how much to invest into a single title, you need to remember there are no end-caps, no bulk orders, no minimum orders, and so on.Ģ) Mobile customers. Download Infinity Blade Freeįor iPhone and App game please visit iOS Apps page.First, I don't think indie games are in any danger (especially in the iTunes store), for a couple good reasons:ġ) budget risk verses return.

Love is in the air, and so are swords, axes, hammers and scythes! Celebrate Valentine’s by enjoying the Must-Have iOS Blockbuster for FREE! It ‘s the most popular and hot selling game of iOS which is update four times to current version 1.4.1. On its release US$ 1.6 Million is made in four days.The orignal version is now available to free download from iTunes. Each bloodline is series of fight where the player struggles getting the point to upgrade. As the repetition ends, the game again starts with next warrior wearing his father’s weapons. The story of game is that a warrior has to fight to reach the God King. This leads to wining several awards and also 2011 Apple Design Award. It’s the first iOS game to utilize the Unreal Engine 3 which is the console level game with really delicious graphics.
